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R2ND Renderer

3D rendering pipeline built from scratch

In Progress

Overview

R2ND Renderer is a 3D rendering pipeline written entirely from scratch, with no dependency on existing graphics abstraction layers like OpenGL or Vulkan wrappers. It manages everything from shader compilation and scene graph traversal to mesh processing and lighting calculations, providing a lean and fully understood rendering stack that integrates tightly with the rest of the R2ND ecosystem.

Features

Custom rendering pipeline
Shader compilation
Scene graph
Mesh processing
Lighting system
No OpenGL/Vulkan wrappers